State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Interactive Story Games on Android in Oceania Q4 2021

Explore the performance trends of the top 5 interactive story games on Android in Oceania during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Interactive Story Games on Android in Oceania Q4 2021

In Q4 2021, the top interactive story games on the Android platform in Oceania showed varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into these trends.

Chapters: Interactive Stories experienced a noticeable decline in weekly revenue from early October, starting at around $21K and reaching a low of approximately $13K by late November. However, the revenue bounced back to around $18K by the end of December. Weekly downloads for the app showed a significant increase towards the end of the quarter, rising from 720 in late September to over 1.1K by the end of December. The weekly active users followed a similar trend, starting at around 2.4K and ending the quarter at approximately 2.8K.

Choices: Stories You Play saw a steady decline in weekly revenue, starting at around $18K in late September and dropping to about $9.5K by mid-December, before recovering slightly to around $13K at the end of the quarter. Weekly downloads also decreased from approximately 2.3K to 779 over the same period. The number of weekly active users declined from around 8.6K to just under 5K by the end of December.

Episode - Choose Your Story showed a fluctuating revenue trend, starting at around $5.9K in late September, dipping to approximately $4K by mid-November, and then rising to over $10K by the end of December. Weekly downloads for the app increased from around 2.6K to over 5.2K in the same timeframe. The weekly active users also experienced growth, starting at around 8K and peaking at over 12K by the end of the quarter.

Party in my Dorm: Campus Life had a notable spike in weekly revenue in late November, reaching approximately $13.7K, before stabilizing around $5K by the end of December. Weekly downloads showed a moderate increase from around 221 in late September to 426 by the end of December. The weekly active users saw a slight increase overall, starting at around 2.4K and ending the quarter at approximately 2.7K.

Obey Me! Anime Otome Sim Game displayed a steady revenue trend, starting at around $3K in late September and peaking at approximately $6.1K by the end of December. Weekly downloads saw gradual growth, beginning at around 421 and reaching 593 by the end of December. The weekly active users also increased slightly, from around 1.4K to about 1.6K over the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022